haaideas.blogg.se

Rome total war 2 modding
Rome total war 2 modding





rome total war 2 modding

Plus, when I read the OP's statement, I could only think of a whole roman army with muskets, rather interesting.

rome total war 2 modding

It was more of a gameplay analysis than a historical one. We welcome pull requests with improvements to the tools or documentation Bugs logged here should ONLY relate to modding questions. I was mainly talking more about how Empire Total War would have a large majority of units that all had ranged attacks via rifles, meanwhile, Shogun 2 DID have rifle units, and even a few cannons, but these weren't the bulk of your army. TWC Wiki - Rome:Total War & Remastered - Modding Index Vercingetorixs xidx packer - Useful Packing Tool Packs and Repacks various idx files used by Rome Total War & ROME REMASTERED Rules. But I will give you some mods that I recommend. Shogun II (with the DLC) is in Victorian setting, but is rather limited shall we say in it's portrayal. As many of the previous people have said, Total War: Rome 2 is good vanilla. Victorian and Napoleonic eras are different time periods/settings. It really seems like you're just looking to take the visual and sound elements of Rome and stick em on one of those games. Having played a few of the historical battles so far, some issues have come up. Rome 2’s Historical Battles contain such scenarios as the Battle of Cannae, Battle of Alexia, and Battle of Zama. One of the highlights of a Total War game are the historical battles. If you want to play a game that has some guns sprinkled into it, there's some in the vanilla Shogun 2, and you can get more from Fall of the Samurai game as well. Total War: Rome 2 Historical Battles in Patch 15. If you want to play something Napoleonic or Colonial Era, there are two Total War games dedicated to those periods and the combat that came from it. Originally posted by Maxss2:For the most part, I kinda fail to see the attraction.







Rome total war 2 modding